#1MINUTELAMP [1 minute lamp | one minute lamp]
Interactive installation in perpetual change
Speculative design project
#1minuteLamp is an interactive base that invites the public to create a lamp by simply adding materials to its surface. The installation reduces lighting to a gesture of addition and balance, transforming lamps into spontaneous assemblages.
Set into the context of rapid online data flows, the project explores the evolution of ownership and aesthetics, and the pleasure of making. As a participatory design, it analyses consumption patterns such as the customer’s reflected image of home lighting, goods' lifespan in relation to diversity, and online shared technical knowledge. In an 'Internet of Things meets DIY culture' setup, #1minuteLamp speculates online-originated crafting behaviour, and the willingness and excitement behind it.
Creating a lamp within a very short time invites to understand how materials work and how light propagates through different densities, volumes, textures, and colours. Everything is put out for experimenting into a game-like arrangement; everything may become a lamp and every lamp may be anything between awesome and awful. #1minuteLamp lets the 'ingredients' of lighting be seen and experimented with, between commodity and state-of-the-art object. Making a lamp assemblage is given as an almost absurdly short process. The obtainable result however invites to long-term observation and reflection upon spontaneous objects.
#1minuteLamp stimulates informal crowd engagement into the design process while at the same questioning the current transformations of this practice. The layout can be seen as a tool that informally connects people and lowers the barriers between giver and receiver of knowledge.
Throughout the two tests ran so far with the public, the greatest asset that came across was that the layout facilitates collaboration and exchange of ideas between participants.
#1minuteLamp is a trans-disciplinary means of translating consumption cycles, diversity, recycling, upcycling, and shared information into a playful abstract process.